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Proceedings Archive

Proceedings Archive

Proceeding Chapters

Participatory Design through Responsible Games

The Post-Humanist Skyscraper

Architectonics: The Infancy of Architectural Discourse

Play in Architectural Pedagogy: Shift ing Allegiances and Trading Projects

Weaponizing Nature: The Psychological Power of Trees

No Frills

On Form, Function and Ambiguity

PLAYING OUT THE PATTERN

Fonseca鈥檚 Imaginary Playground

Piles and Parlor Games

Re-Valuing Profi le / For When Shape Falls Flat

Go Figure: Between Object and Field

Playing with Growth Patterns: Merging Biotechnology and Architectural Design to Sense Environmental Toxins

Balancing Act: Managing Multi - Objective Problems in Comprehensive Studio

Playing with Geometry and Physics: Designing and Constructing Ultra-Thin Shells

Punning as Process

Twisted Mind 鈥� A New Concrete Playbook

Cartesian Concrete Spiel: A Syntax of 3D Printi ng

Cloud Formati ons: Operati ons of Ambiguity

Checking Out: The Troubling Tendencies Of BIM Libraries

Creative Accounting: Reward & Risk in Professional Practice

Teaching Agency and Entrepreneurship in Architecture

Risky Matter

Sold Out

Exhibiting matters: 鈥楾he architecture exhibition 鈥� an environment for a radical redesign of the discipline?鈥�

Banal by Design: Silicone Joint Sealant and the Supply Chain of Architectural Production

Regulation, Profit and Power: The Transversal Relationships of Aluminum Cladding Production

The Architect as Corporation as Media: Doug Michels, Alexandra Morphett , and Universal Technology, 1978-1980

The Commoners

Architecture, Fast and Slow: Spatial and Material Procrastination

Play: The Spaces, Bodies, and Rules of Games and Public Spaces

Whatever Happened to the Elements of a Composition?

A New Guilded Age: From Gilded Landscapes to Ecological Guilds

An Interactive Approach to Planning for Informal Urbanism

Sidewalk Skirmish

Charles Moore鈥檚 Watermelon Pyramid: Playing with Scale, Function, and Symbolism

Confetti Urbanism

Lessons from Polo: Creatures in the Expanded Athletic Field

Are We There, There!? Swissness Applied

Double Take

Sweet A铿�ects? Political and Ecological Aesthetics in Architecture

Generative Misbehavior at Play

Precarious Playgrounds

Irrational Operations

Keeping the Discipline in Play: Ludic and Participatory Constructions in the Undergraduate Thesis Studio

Thermally Active Narratives

City as Camp: Architect as Camper

Settlement Houses and Neighborhood Houses: Placemaking of a Social Infrastructure in Milwaukee

Objects at Rest Will Stay at Rest Unti l Acted Upon by an Unbalanced Force

Repository of the Unnecessary: The Historic Legacies of Kura on Contemporary Japanese Cities

A Transgressive way to Play! Skateboarding and the Oblique

Draw Story

Scripting Space / Int. Study in Secluded New England Mansion 鈥� Nigh

Distorted Optics: The Convex Mirror as a Landscape of Play

Notes on Hashtag Architecture

Clues to a Mystery in Ban铿� ; Rebuilding Wright

惭补肠骋耻铿僴

Display Rooms

The Scene of the Crime: Imaging the Interior

The Invented Toy_Gaming Architectural Play

The Practice of Domesticity vs. The Ideal of Domesticity in Accra, Ghana

Against Permanence: What the Monument Can Learn from Camp

iPLACE

The State of the Public Palace

Object as Homebody: 鈥淎 Fur on a Rock, Next to a Fire, in a Cave鈥�1

The Thrill of Threshold or Circle, Jerk

Pavilion of Flu铿�

Inventory: A Material Catalog for Concrete Rubble

PLURAL TERRITORIES: No Permission Required

Ground Game

Commodity, Plumpness and Delight

Camouflage: Architectural Origins Everywhere and Nowhere

Border Game

Piiiiissssst

Contra-Band: Hidden in Plain Sight

Sea-Level Hi-Rise! The Waterfront Adaptati on Board Game

Seeing Double: The Portmanteau Portmanteau

Baggage

All Covered with..., Co-drawing the Future City

GLEEcerin

Lives Sacrificed

Negotiating of the Site Towards Creating an Architectural Expression

Reading the Matrix as Terrain: RPGs Persistent Progression as a Curricular Model

Speculation, Intention, and Imagined Lives: Design Drawing Games and Qualitative Research

The Castle of Pertinacity: A Contemporary Morality Play Set in Brooklyn

The Ghost in the Machine: Integrated Design as a Hidden Tool of Innovation

Transverse Landscapes of Learning

Undoing the Demilitarized Zone (DMZ): The Agency of Architectural Intelligence

Undoing the Demilitarized Zone (DMZ): The Agency of Architectural Intelligence

XYYXXY Accessible Restroom Pavilion